For detailed instructions, see <https://sites.google.com/a/railsimdev.com/dtgts1sdk/reference-manual/scenario-editor>
- Often you start underground. Ctrl up or shift control up to get to the surface.
- Press '9' to go to map. Ctrl click on a place you want to centre on. Press the little 'play' button on the top panel. Right click on the map to close it and start editing in the area you selected above.
- The left panels are for selecting rolling stock and other assets.
- Double click on an asset to modify its properties.
To get things to work, you need to do things in the following order:
- Add trains (you can't do timetable view until there is at least one). Double click on wagon to change its properties such as load. Double click on a consist - after clicking the consist circle bottom left fly-out - to edit consist properties such as load.
- Add tasks (you may need to edit the route to name sidings and create destinations to act as instruction points) and give them instructions that refer to where to go or what to do next.
- In scenario builder mode, to add a marker, click on the signal icon in the top leaf fly-out. There are various types of markers. Use a destination marker to name a piece of track to go to in a segment. Before you do so, you'll have to select the view items so that you can see the markers. Click on the screen marker in the second row from the top left. Go to the RHS fly-out towards the bottom and tick the two left columns of icons. Give the marker a decent name - a length of track.
- You can pick up and move each end of the marker to make it longer or shorter.
- To edit a marker, double click on it, then look for a slide out on the right hand side of the screen.
- When uncoupling, you have to enter what wagons in the correct order to uncouple. As they were coupled in previous instructions, you can copy and paste from those instruction properties into the uncouple instruction.
- The final instruction needs to be an end of scenario instruction.
- When you finish your segments, you may receive an warning notification icon, but that won't stop the scenario running, but you may need to fix things up later.
- To edit the scenario properties, double click on the big token that appears when you first start scenario editor. Double click on the scenario token to edit the time of day, weather, season, etc. If that doesn't work, save and exit the scenario and when you reload, the first thing to do is check the RHS fly-out which should be the scenario properties.
- Remember to make your train a player train. Otherwise it will be an AI train and drive itself to you programmed instructions.
- To run your scenario, press play, but exit the scenario run into the main game to run it so that everything is reset properly.
- To return to the editor after running the scenario, press ctrl e.
<https://sites.google.com/a/railsimdev.com/dtgts1sdk/reference-manual/scenario-editor>
- Place your train
- Add a driver to your train
- In timetable, make final destination the portal.
- Place a train next to the portal it is to be spawned from
- Double click on the portal.
- Press the "add" buton.
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Click on the train.
- You can add more than one train to the portal
- To delete a train from the portal, double click on the portal, press the remove button after selecting the train description.
- stop at instructions - unlike a timed passenger stop, a timed stop at instruction does not force the player to wait for the timer to end. You do the intitial timed stop at instruction, then add a trigger instruction timed to be the timed stop time after the intial stop at instruction, then another stop at instruction after the trigger instruction at the same location as the intitial timed stop instruction.
For each section of the scenario, don't expect the player to change direction in the section route.
Each move is set by a goto instruction or a destination instruction.
For each move, check the red line which shows the route on the timetable view map.
You can then instruct to couple to the front or rear of the train when picking up wagons from sidings. The white mark on the loco indicates the front of the train.
When selecting wagons to couple to, you can select the wagons by shift clicking on a rake to copy all their numbers into the selection box (sometimes if the shift click doesn't work, type some text into the box, delete it, then try shift clicking again).
After changing an entry on timetable view, press F5 to recalculate timings.